29 || VE || EN, SP
(via raypakorn)
Georges Seurat.
(via squarerice)
(via consecuences)
Annie Hall (1977)
(via sulfatto)
(via consecuences)
(via consecuences)
Tim Brauch, 1998
(via pagingmrhermann)
(via consecuences)
(via cottaqecore)
(via cottaqecore)
Barfly (1987)
(via nitrogen)
(via cottaqecore)
I haven’t played the games but I really like the window shot because I immediately went to at least three places with this:
-In some cultures leaving the window open in a dying person’s room is to help souls depart, they’re leaving together physically and spiritually.
-Doing it so the house wouldn’t smell…they didn’t want the home they built together to be permeated with the stench of death. Instead what’s left is a last dinner on the table, a piano ready to be played, and a letter for a friend.
-Bill started out the episode locked in a bunker alone and underground. Now he’s with Frank, the window is open and the sky is so so bright.
The Last of Us | 1x03 “Long Long Time”The callback to the window sill in the main menu of the game was intentional. According to showrunner Craig Mazin, the open window meant to bring about a sense of promise and loss, and also a sense of happiness – implying that Bill and Frank are at peace.
Can you hear me sobbing